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Halo infinite multiplayer modes
Halo infinite multiplayer modes







In this mode’s handful of maps, I was surprised with how easy it was to learn the maps, their layouts, and the best lanes to take out enemies with ease. Infinite’s excellent gunplay shines most in the game’s Social Arena, which is where you can find smaller matches of Halo classics like Slayer. While these pickups are useful, they never felt necessary, and that’s because they serve to simply compliment the game’s already fantastic gunplay. Sure, it can whip you around large swaths of land with ease, and it never stopped feeling amazing to grapple onto a Ghost and hijack it, but thanks to its limited use, it quickly fell into the background of Halo Infinite’s excellent gunplay, much like the other pieces of equipment did. The grappling hook is not hard to find, but once you die, it’s gone. The game’s marketing showcases the grappling hook quite often but to be honest, it doesn’t feel as integral to Halo Infinite as marketing led me to believe, at least in multiplayer. There’s what is essentially a deployable shield, a repulsor that can bounce back enemies and grenades dozens of feet, and of course, the grappling hook. Keep in mind that this technical preview took place on an old build and there’s a good chance 343 Industries has already quelled my concerns with Performance mode.Įlsewhere in Big Team Battle, I was enthralled with finding new ways to use the game’s equipment pickups. I’m not the biggest snob in the world when it comes to visuals, but the lack of sharpness in Performance mode versus what I saw in the Graphics mode, which targets a 4K resolution and a frame rate of 60fps, solidified that I’d probably be playing the latter this December. Its lower graphical fidelity put everything but my Spartan’s weapon out of focus. Each time I gave Infinite’s Performance mode another shot, I couldn’t play for longer than a few minutes. The textures take a hit and the game’s resolution takes an even bigger one. Simply put, Halo Infinite looks ugly in Performance mode.

halo infinite multiplayer modes

Its symmetrical design keeps the playing field even no matter which team you’re on, and it allowed my teammates and me to quickly learn the “lanes” to best capture control points, flags, or get some easy Slayer kills. There are two large alien-made structures on both ends of the map and between them sits the pathways you’ll take to either grab the lone Overshield, pick up one of the two vehicular requisition drops, or perch high above for easy Battle Rifle kills. It’s set on a Halo and specifically in a more natural mountainous terrain. The only map in this mode that I played on, Fragmentation, is reminiscent of Halo 3’s Valhalla. This mode is everything I had hoped it would be – large battles, vehicular destruction, control points dominated by players hoping to get their hands on a sniper rifle, and of course, that lone wolf who refuses to follow the team effort to capture the flag (okay, I can’t lie, this was definitely me a couple of times). Launching into the technical preview immediately brought me back – the classic Halo theme kicked in, my Spartan was front and center, and I saw the words Big Team Battle on screen. Then I jumped into Halo Infinite and realized Infinite is very much the Halo of old… but faster, smoother, and more strategic.

halo infinite multiplayer modes

I continually told my friends I wish those old Halos were faster, smoother, and more strategic. The classic Halo games absolutely hold up, but they are significantly slower than any modern FPS and despite how much fun I was having, I was desperate for a way to speed up match pacing (we ended up kicking the movement speed up by about 20 percent).

halo infinite multiplayer modes

We played to hang out, but that doubled as a way for me to touch base with a franchise that’s about to receive a flashy new entry. to 2 a.m., three online buddies and I played custom games in The Master Chief Collection. Before jumping into my thoughts on Halo Infinite’s multiplayer following this technical preview, I want to mention that Friday night, from about 9 p.m.









Halo infinite multiplayer modes